Rôles
Un élément clé du jeu est le système de Rôle, présent dans l’interface de configuration, qu’on choisit pour notre héro.
Voici les quatre rôles principaux qui se trouvent actuellement dans le jeu :
Gardien (Equilibré)
• Standard Damage
• Standard Bonus HIT Points
• Potency of Healing powers are standard
• Potency of Hold and Root powers are standard
• Resistance to Hold and Root powers are standard
• Power decays at normal rate
• Energy generated when blocking incoming attacks is standard
• Standard Threat generation
• 1 Versatile Passive slot
Vengeur (Attaquant)
• + All damage is increased by 20%
• - Bonus Hit Points are reduced by 50%
• - Potency of Healing powers and effects are reduced by 20%
• - Potency of Hold and Root powers are reduced by 20%
• - Resistance to Hold and Root powers are reduced by 20%.
• + Power decays at 50% normal rate
• - No energy generated when blocking incoming attacks
• Standard Threat generation
• 1 Offensive Passive Slot
Sentinelle (Défensive)
• Standard Damage
• + Bonus Hit Points are increased by 25%
• Potency of Healing powers are standard
• Potency of Hold and Root powers are standard
• + Resistance to Hold and Root powers are increased by 20%.
• - Power decays at twice normal rate
• + Energy generated when blocking incoming attacks is doubled
• + Bonus to Threat generation
• 1 Defensive Passive Slot
Protecteur (Soutien)
• - All damage is reduced by 20%
• - Bonus Hit Points are reduced by 25%
• + Potency of Healing powers are increased by 20%
• + Potency of Hold and Root powers are increased by 20%
• + Resistance to Hold and Root powers are increased by 20%.
• + Power decays at 50% normal rate
• Energy generated when blocking incoming attacks is standard
• Standard Threat generation
• 1 Support Passive Slot
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